I'm currently the Senior Shading Artist at Naughty Dog Inc, in charge of skin, hair, eyes, fabric and surface shading for all the characters in Uncharted 4.
Professionally, I focus on real-time shading techniques, and spend my spare time catching up on my passions for storytelling, character animation and matte painting. I am open for any opportunities for Short Animation and Live Action projects.
My professional experience includes projects for Naughty Dog Inc, Pixar Animation Studios, Walt Disney Animation Studios, Ready at Dawn Studios and Dreamworks PDI.
Projects include: Uncharted 4, The Order 1886, Wreck it Ralph, Monsters University and Cars 2.
Please feel free to download my Resume here, and thank you for visiting!
In this demo, most of my recent works were real-time shading, which means the shaders need to be running real-time in game. They are not CGI nor rendered in any 3D rendering software. Most of the shading features for skin, hair, eyes, fabrics, etc.... need to be written in code. My job is to make them as cheap as possible for the frame rate yet, at the same time, close to pre-rendered results. This Demo also includes some of my work in feature films and personal student works.